![]() ![]() The universe was a pre-made grid-pattern for you to sift through, and to build in.īut now you can exit highways at any time, and go fly out, using scanners, to find things (with currency values) and mine new mineral deposits, and find hidden bases and minefields and the covert dynamic operations of large companies. ![]() Now, previous X games do have exploration, but because of the sector design, you’ve got general cubical areas that you know everything is going to be in, even if hidden at first look. This game does bring exploration back into X and space games in general. Planets and the distant sun(s) are much more than just distant backdrops now, as the highways and super-highways let you fly around them, near them, and even into and through them. They’re quite a bit better looking, and flying close to them, there is definitely a Blade Runner aura there. Instead of before, where only the player has complexes, every station is a complex. The scale of everything is so much bigger now. The very frequent patches have been improving this, and the many other bugs and even interface and feature issues, adding new features entirely as they go. It currently has some big optimization issues, but for me it runs fairly well with high graphical settings. The idea of this particular game in the series was to restart the design process, make it less complicated and strewn-everywhere, make it easier for new players and make it as deep or deeper for old players.įirstly, the graphics are amazing in the game. Free play is without those things, and instead you just have neutral standing with everyone right off the bat, all of the universe is open from the start, and you get 100,000 credits and very basic gear. Story just gives you some guidance, some assets, and has an optional plot-line. I’ve spent dozens of hours in both story and free play, the game’s two modes. It is buggy, prone to crashes, and has features which currently don’t work properly, or sometimes at all.īut on with the review. ![]() Leave feedback in the comments and I’ll look into and address stuff. I am going to tell you what has been done with the game, what will be done and what I’d like to be done.Īlso, being that there’s so many things to touch on in this complex game, and with all the new patches, I may update this review from time to time. I’ve been playing it heavily, and am here to give you my opinion on the game, its current state, and what it means for both the future of the franchise, and EgoSoft. I’ve been quiet lately, after the appearance of X: Rebirth earlier this month. ![]()
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